The Story
The story of the game is divided into 11 levels of the game. Introductory level is intended to introduce the rules of behaviour in the natural park. After that, the real game story starts...
Level 1.: RULES OF BEHAVIOUR
On the computer screen there is a photography of Secovlje Salina Nature Park where a group of people doesn’t behave well – they walk in the salt pans outside the paths, they walk the dogs in the salt pans, they make fires, throw litter, …
The players must find the boards about rules of behaviour and take a photo of each of them and send them to the Control Base. The Control Base has to copy the photo and paste it at the appropriate drawing.
Level 2.: ARISE OF SALT-PANS
Control Base has a text about the arise of salt-pans in which “dragon river” and “fire bay” have been mentioned. The players have to find out from the map the right name of the river and the bay.
Level 3.: BIRD WATCHING
Control Base has a few descriptions of different species of birds. Players can see the pictures of the same species of birds in the Museum. The task is to recognize the species and match them with the descriptions.
Level
4.: HALOPHYTES
Control Base gets a task to find out what the halophytes are. Then it sends the description of halophytes to players who have to find the halophytes and take a photo of one of them. The photo must be send back to the Control Base. Control base matches the photo with its description and sends it to the Puppet Master.
Level
5.: BIRDS SINGING
There are some whistler boxes imitating different birds singing. Control Base sends a soundtrack of a specific species bird-singing to players. They have to match the soundtrack with appropriate whistler box. There are birds names on each whistler box. The players send the name of the bird to the Control Base.
Level
6.: SAYINGS-PROVERBS
There is a board with the proverbs about salt. Control Base gets some synonyms without the word salt in them and sends them to the players who have to match them with the proverbs from the board.
Level
7.: BRINE SHRIMP AND TOOTH CARP
Control Base gets a picture of one of these two species and some questions about it and send them to the players. The players have to find the board with the description of the species and answer the questions.
Level 8.: MATHEMATICS, PHYSICS AND CHEMISTRY
- Control Base gets a task to calculate the volume of a salt carriage. There are no data about its size, so the players have to measure it first.
- Water evaporation.
- Uploading a boat. Players get the data from the Control base and have to calculate the time it takes a carriage from the salt-pan to the boat.
Level
9.: TRADITIONAL TOOLS
Control Base gets a description of the process of the salt production. But there are pictures of specific tools instead of their names. The task is to find the names of the tools with the help of players. Control Base sends pictures to the players who has to find the names of the tools in the Museum.
Level
10.: CLOTHES
The players in the Museum can see the woman dummy in the original traditional clothes and the man dummy in the modern clothes. Control Base has to choose the right pieces of clothing from the wide choice with the help of the players.
Level
11.: SALT WEIGHING
Salt weighing is a children’s game. Control Base sends the rules how to play it. Players have to play the game and take a video of the game.
