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The Puzzles

Puzzle on a computer

The game is based on childrens´ effort to gain five vital resources, which will retrieve the name of the mythic founder of Pelhrimov. 5 sources of life will be connected to five historical sights. The whole game has five main tasks. Each of them comprises other small tasks leading to the mystery of the game. To describe some of them, please see the following subsections.

 

 

 

Puzzles

Tasks

Fountain Puzzle

Children around the fountain

Plot Point 1#

Tasks for fulfillment of Source of Water:

Children – ants will find the fountain in accordance with coordinates. They will get important dates for solving cipher.to know name of this situation:

  • to know year when the fountain was mentioned for the first time – summation of this year is number for cipher
  • to send photo of the head of one spout
  • to count spouts – this number is for cipher
  • to send message for techs, what is in English the name of animal, which spoutes water.

 

Museum Puzzle

Shoe display in the museum

Plot Point 2#

Tasks for fulfillment of Source of Food:

Children – ants will find the gatehouse in accordance with coordinates. They will get other important dates for solving cipher.

  • to know name of this building
  • to send photo of an outfit made from the safety pins
  • to know number of these safety pins – summation of this number is number for cipher
  • to send photo of the longest scarf in the world
  • to know how many metres this scarf has
  • to send message for techs, what are English names of these two things beginning S

House Puzzle

Children outside information centre

Plot Point 3#

Tasks for fulfillment of Source of Knowledge:

Children – ants will find šrejnarovsky House in accordance with coordinates. They can get another important date for solving cipher.

  • to know name of this building
  • to find and draw plastic of person which is on the wall on the left side of the vaulted entrance
  • to send photo and drawing picture of this plastic
  • to know year when this house was built by the rich merchant Kryštof šrejnar – summation of this year is number for cipher
  • to find out present purpose this building
  • to send message for techs, what is English name of the rich merchant’s job.

Museum II Puzzle

A bugaboo!

Plot Point 4#

Tasks for fulfillment of Source of Entertainment:

Children – ants will find the museum in accordance with coordinates. They can get another important date for solving cipher. Tasks for fulfillment of Source of Entertainment:

  • to know name of this building
  • to find orientation number of this building - this House No. is number for cipher
  • to send photo of one bugaboo
  • to send message for techs, what are English name of the ghastly creature.

 

Garden Puzzle

Children taking photographs of garden house

Plot Point 5#

Tasks for fulfillment of Source of Rest:

Children – ants will find the garden in accordance with coordinates. They can get other important dates for solving cipher:

  • to know name of this building
  • to count bird cages – this number is number for cipher
  • to send photo of the garden house
  • to send message for techs, what is English name of the bird, which lives in the bird cages