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- We used the time limitation and quality assessment criteria. There should be optimal proportion between both those criteria. We faced the problem that students not eager to discover the tasks deeper and to learn. They more prefer to compete who will be first and not to spend time on reading descriptions or tasks again;
- The game content (educational content) needs to be prepared very precisely. The team split to do separate parts of the task and do not spend time on the reflection what they learn. Each of tasks needs to be presented in attractive way and requests a lot of time. It would be useful to have set of the hints, set how to present the tasks.
- The educational content can be used as extra activities in the curriculum. The time resources spent on game preparation, playing the game and editing material were very unequal comparing with the educational content learned.
- Children outside classroom enjoyed the game.
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