Home / Schools Portfolio / EE1 - School No 32, Tallinn, Estonia / The Pedagogical Matrix

The Pedagogical Matrix

History:

  • Museum people wear old clothes, use old working tools etc.
  • All museum buildings represent some historical period and have some certain purpose (farms, church, schoolhouse, windmill etc.)
  • Students also get imagination about old traditions and culture

Physical education:

  • Game is a competition, that means some physical capability from every student
  • Distance students have to cover during the game is about 4-5km
  • There is also task connected with boat
  • Games take place in autumn or in spring - outside temperature is below 10 degrees, there could be also rain and strong wind

Geography:

  • Developing orientation skills with the help of maps and GPS
  • Direct tasks connected with direction defining (North-South) etc.

Biology:

  • Some tasks are directly connected with knowledges about nature (trees, plants)
  • Some tasks are connected with domestic animals
  • General environmental protection and preservation is also topic of the game

Estonian language and literature:

  • Some tasks are connected with estonian language - origin of the words etc.
  • After game activities are tightly connected with reading and writing skills as well as actions during the game. However, language inside game chat is far away from that we really want.

Informatics:

  • Some imagination about this, how GPS really works (4 sattellites in the space, signal etc.)
  • Use of the emapps platform (one of the team members)
  • Using Nokia N-70, uploading photos, chat, taking pictures
  • Using e-mail
  • Getting information from the internet

Arts:

  • Game takes place in folk museum, students are directly inside folk-architecture, old furniture, old fashion etc.
  • One of the tasks is connected with an old musical instruments

Mathematics:

  • Game tasks are connected with math in many ways - measuring, counting etc.
  • Using of GPS demand logical thinking and some imagination about system of coordinates

 

 

Table about curriculum disciplines:

Level Part of the story Challenges Curricula targeted
1. Kuie School Collecting a puzzle of map of Museum
Cross Curriculum
2. Map location Find a real map of museum (there are maps in three separate places on the territory of musem) Geography
3. Chapel of Sutlepa

* Find answers to following questions:

1) location of male and female in the church

2) datum of baptising vessel

Civic
4. Pool Use a boat to bring a food from the other side of the pool Physical education
5. Farm of Jüri-Jaagu Find near the swing place rules about swinging and complete it with vowels. Estonian language
6. Fishermans house Answer the question which fish is baltic herring. Biology
7. Old fence Use a A-shape measuring tool to measure length of the fence. Math
8. Kolu Pub Recognize an old musical instrument. Music
9. Farm of Sassi-Jaani Find information about ancient gods Civic
10. Kuie kool Geometry task Math